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Elder scrolls oblivion ui
Elder scrolls oblivion ui






elder scrolls oblivion ui

The beautiful vistas and amazing soundtrack certainly keep the game highly enjoyable though, and mods can improve many of the game's flaws. Bandits in full Daedric and Glass armour was just ridiculous. I also feel like the levelling system is atrocious (same problem Morrowind has), and the enemy scaling is the worst in the series. Skyrim made huge changes to these factors, with forts clearly being designed to look like they make sense as actual forts (with the rooms having obvious use for different fort functions), and caves having more natural shapes and varying geologically by map location. And same problem with Imperial forts which, again, make no sense as actual forts, and only look like a generic dungeon layout. Same problem with Ayleid ruins which don't feel like ancient cities at all, but just feel like they were made by a level designer to be a generic fantasy "dungeon". Just absolutely identical, everywhere, and no natural shape to cave design at all. No ice caves up north, jungle caves down south, varying rocks types across the province. They created building blocks of corridors and rooms, designed to be slapped together like giant lego blocks for super fast dungeon creation. Dungeon design is by definition "cookie-cutter." There's a good reason every dungeon, even caves, is 100% right angles and squares.








Elder scrolls oblivion ui